On your way to a nearby mining colony, your ship is damaged and you are trapped on the damaged vessel with your fellow passengers. Rescue will arrive long after the Oxygen runs out. What if there were less people on board? What if you aren't the first one to think of that?
Players live in a distant future where faster-than-light space travel, gravitic control and many other technologies are commonplace. Starting out, players are on board a large transport ship headed to a mining colony when disaster strikes. The ship is hit by a tiny meteorite and main power is knocked out. Players must find a way to survive.
Several different game-play modes will be available:
1. Survival mode: the last player/team living will have enough resources left to survive and wins.
2. Escape mode: a single escape vessel is available, the first player/team to use it wins.
3. Capture mode: the player/team that can stay in the target zone for 2 minutes without interruption wins.
Both teams can lose if time runs out before completing the win requirements.
Oxygen single-player mode is strictly vs. AI. You will be able to pick the number of opponents, their difficulty level and basic characteristics (aggressive vs. stealthy, for example). There will not be a single-player story mode.
Oxygen is a multi-player first game. Between 2 and 4 players can participate in any game. Players can play in "vs" mode - every player for themselves - or in co-op mode (pairs). Each level will support most of the available multi-player gameplay modes.
We are proud to be using the Unity 5 game engine, GameSparks cloud services, models from Mixamo and many great assets from the Unity Asset store. Artwork is done in Autodesk Maya and Mudbox, Adobe Creative Cloud and Allegorithmic Substance tools.
Killing off fellow players would be considered murder which would jeopardize a player's ability to continue onto future levels. Even attempted murder using your wrench as a melee weapon may make the ambient AI system quarantine you.
Bent Vector Studios, Inc. is a Canadian Corporation based in Waterloo, Ontario, Canada. Founder and CEO Rob Targosz has been a software developer for over 30 years and a game developer and designer for nearly as long. We love making games just as much as you love playing them! Our motto, "Games with Direction" implies that we want gamers to feel like they've played something fun and interesting that takes them in a different direction from the norm when they play our games.